New Submission: cp_hillside_a1

Discussion in 'Maps' started by Zipok, Oct 22, 2008.

  1. Zipok

    Zipok L2: Junior Member

    Messages:
    96
    Positive Ratings:
    5
    Downloads: A new file has been added by Zipok:

    cp_hillside_a1

    An attempt to create a map for the competitive scene of TF2. If it works for them, it works in publics too. :)

    Game type: Symmetrical 5-CP
    Suggested teams: 6v6 - 10v10
    Completion: 90%

    __________

    As the map is currently in alpha stage, there is still lots of work to do, report at least these things to me in :

    - Any places where you think you should not reach?
    - Visual bugs?
    - Do you get stuck? Does something annoyingly block you in a place where it shouldn't?
    - The gameplay! Tell me your opinions. Especially about the Farmers' Elevator :D
    - Any places what you think need modifying? If you have good suggestions on how to do some details in a good TF2 fashion into certain places, please tell me. I'll consider them. :)


    The todo-list ATM:

    - Detailwork.
    - Soundscapes
    - All the minor tweaks that have to be done before beta.
     
    Last edited: Nov 9, 2008
  2. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

    Messages:
    792
    Positive Ratings:
    144
    We didn't play this too long because we found a game breaking bug. I'm not sure what the sequence of events were, but somehow a we ended up spawning in the other team's spawn, and the doors were locked so we couldn't get out. I actually racked up a fair number of kills this way, but its something that needs to be fixed. You'll have to take a look at the demo to see exactly what happened.
     
    • Thanks Thanks x 1
  3. Zipok

    Zipok L2: Junior Member

    Messages:
    96
    Positive Ratings:
    5
    Yeah, none of the troubles you said appeared in the playtests I had with a few friends of mine, the matches were 3v3. I find it a bit embarrassing for a bug of that caliber to slip into that version, but that is something that will definitely be fixed in the next version. I've triplechecked those things after I heard what happened, and if that bug still appears in _a2, you should bash my head with something blunt.

    My apologies.
     
  4. Zipok

    Zipok L2: Junior Member

    Messages:
    96
    Positive Ratings:
    5
  5. Zipok

    Zipok L2: Junior Member

    Messages:
    96
    Positive Ratings:
    5
  6. Zipok

    Zipok L2: Junior Member

    Messages:
    96
    Positive Ratings:
    5
  7. Zipok

    Zipok L2: Junior Member

    Messages:
    96
    Positive Ratings:
    5
  8. moosenukes

    moosenukes L1: Registered

    Messages:
    22
    Positive Ratings:
    5