- Sep 10, 2008
- 2,245
- 1,210
Downloads: A new file has been added by Icarus:
cp_grinder_a2
Grinder (CP) (Gravel Pit Remix!)
Alpha 2
by Eric "Icarus" Wong
Non-Linear Control Points
Gravel Pit with a twist! Grinder is a back-and-forth push map, similar to Badlands, that uses the non-linear layout of Gravel Pit.
There are four control points: one HQ for each team, and control points A and B. Both A and B are required in order to begin the assault on the enemy HQ.
The capture times on A and B are both extremely long, and each will generously reward the team that captures it in the form of drastically shorter respawns.
It is my hope that the competitive community would enjoy this map as well as the public, just as I had lots of fun making it.
It is my intention to detail Grinder with a green agriculture setting.
Objective:
Capture all four Controls Points to win! First capture A and B, then move on to the enemy HQ.
Release notes for Alpha 2:
-Reduced respawn time awarded for each cap
-Minor adjsutments to A and B
-Replaced some signs with new textures included in the Scout Pack
-Few bug fixes
Special thanks to
www.tf2maps.net - For hosting the invaluable gamedays
cp_grinder_a2
Grinder (CP) (Gravel Pit Remix!)
Alpha 2
by Eric "Icarus" Wong
Non-Linear Control Points
Gravel Pit with a twist! Grinder is a back-and-forth push map, similar to Badlands, that uses the non-linear layout of Gravel Pit.
There are four control points: one HQ for each team, and control points A and B. Both A and B are required in order to begin the assault on the enemy HQ.
The capture times on A and B are both extremely long, and each will generously reward the team that captures it in the form of drastically shorter respawns.
It is my hope that the competitive community would enjoy this map as well as the public, just as I had lots of fun making it.
It is my intention to detail Grinder with a green agriculture setting.
Objective:
Capture all four Controls Points to win! First capture A and B, then move on to the enemy HQ.
Release notes for Alpha 2:
-Reduced respawn time awarded for each cap
-Minor adjsutments to A and B
-Replaced some signs with new textures included in the Scout Pack
-Few bug fixes
Special thanks to
www.tf2maps.net - For hosting the invaluable gamedays