- Sep 6, 2008
- 49
- 1
I've decided instead of planning these epic, amazing, and completely different maps that I can't possibly hope to accomplish with any reasonable amount of time due to my unfamiliarity with Hammer, I've decided to work on smaller, simpler and generally easier to make CTF maps.
I had attempted to make one before, but everything was far too compact so I couldn't add the appropriate entities and spawn doors clipped into places they shouldn't have.
This is my second concept for a beginner map drawn in MS Paint.
I plan to call the map ctf_Silo due to the 3 Silos that will dominate the neutral area in the middle, and possible missile silos hidden within the base. The silos will prove cover and a upper means of travel for the scout.
A water-filled area will be below the main area and have a decent amount of walkable land down there too.
Any and all comments are welcome as I really haven't got much experience at this.
Here's a newer design for the area between the bases.
This should be easier to read than the paint-sketches I made. If you guys would like a different angle, I can do that. Tell me what you think.
I had attempted to make one before, but everything was far too compact so I couldn't add the appropriate entities and spawn doors clipped into places they shouldn't have.
This is my second concept for a beginner map drawn in MS Paint.


I plan to call the map ctf_Silo due to the 3 Silos that will dominate the neutral area in the middle, and possible missile silos hidden within the base. The silos will prove cover and a upper means of travel for the scout.
A water-filled area will be below the main area and have a decent amount of walkable land down there too.
Any and all comments are welcome as I really haven't got much experience at this.
Here's a newer design for the area between the bases.

This should be easier to read than the paint-sketches I made. If you guys would like a different angle, I can do that. Tell me what you think.
Last edited: