Lightmap support for models would be nice which would also mean multiple UV channel support as well. Come on, Valve. The developers of Zeno Clash managed it. >_>
The only thing i want for hammer is realtime lighting preview, and i will be happy.
Josh, I compel you to port all of the TF2 content over to the unreal engine and show us what it would be like
Whats that? no anti aliasing? *loses interest*
Seriously, any 3D engine that cannot do it does not deserve to be mentioned. As long as there are horrid jagged lines all over the place, unreal never ever will be as good as source.
Whats that? no anti aliasing? *loses interest*
Seriously, any 3D engine that cannot do it does not deserve to be mentioned. As long as there are horrid jagged lines all over the place, unreal never ever will be as good as source.
Josh, I compel you to port all of the TF2 content over to the unreal engine and show us what it would be like