Not possible at the moment, I was trying to find a way a bit ago.
How exactly is this supposed to work? I had a similar idea, I think, but it involved both ctf and cp entities, and currently there's no way to display all of the necessary HUD elements at the same time.
If it's just straight-up ctf entities though, you could put your capture zones wherever you want.
Avanti is the map you're thinking of. And technically this would be possible, though I haven't thouroughly examined the ctf entities. Instead of using the normal flag, you'd use the flag model, and setup the capture w/ I/O stuff. That's how I did it in DM. Certainly worth looking into.
Avanti is the map you're thinking of. And technically this would be possible, though I haven't thouroughly examined the ctf entities. Instead of using the normal flag, you'd use the flag model, and setup the capture w/ I/O stuff. That's how I did it in DM. Certainly worth looking into.
Failed to load sound "vo\attack_defend_intel_teamcaptured.wav", file probably missing from disk/repository
Failed to load sound "ambience\goal_1.wav", file probably missing from disk/repository
Failed to load sound "vo\attack_defend_intel_teamstolen.wav", file probably missing from disk/repository