Net_graph question

Discussion in 'Mapping Questions & Discussion' started by Arokhantos, Jul 30, 2014.

  1. Arokhantos

    Arokhantos L1: Registered

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    Is this bad ?

    [​IMG]

    am i using to many entities ?

    I basically have a ton of path tracks and moving objects on my map.
     
  2. wareya

    wareya L7: Fancy Member

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    30k/s for just the map itself is pretty bad.
     
  3. Arokhantos

    Arokhantos L1: Registered

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    Is path_track to taxing or is it tank_train it self thats taxing and is there alternative thats less taxing ?
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Neither of those should be bad.

    Do you have a lot of prop_physics?
     
  5. Arokhantos

    Arokhantos L1: Registered

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    Last edited: Jul 30, 2014
  6. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Okay, in that number... That could cause a problem.

    You may want to look into animated props.
     
  7. Arokhantos

    Arokhantos L1: Registered

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    Would it help to reduce the amount of path tracks per tank train down to 2 instead of 3 ?

    Or should i start looking into tie'ng more objects to one single path track also ?
     
  8. xzzy

    aa xzzy

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    You should stop using trains for wholesale animation. One or two is okay, animating an entire map is definitely not okay.

    Everything you're doing there can be done with animated props and/or animated textures and would save a ton of CPU and network resources.
     
  9. Arokhantos

    Arokhantos L1: Registered

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    How i make an animated prop ?
     
  10. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Reducing path tracks might help, but I am not sure.

    Honestly, for what it appears you are doing (which is basic movement of props) you'd want a dynamic prop with an animation.... Propper can turn brushes into props and ten from there you can use blender to animate.
     
  11. Arokhantos

    Arokhantos L1: Registered

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    Does't seem to help from impression i get now.
     
  12. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Then you want to use dynamic props with animations. I don't know any specific animation tutorials off the top of my head, but the internet has plenty.
     
  13. Arokhantos

    Arokhantos L1: Registered

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    Is there a way to port an object over from hammer to blender ?
    If so how ?
     
  14. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    You'll want to use a tool called Propper. I can't link the thread since I'm on mobile, but if you google search "Propper topphattwaffle" you should find it.
     
  15. Pocket

    aa Pocket func_croc

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    Propper can only export to Source models, and it hasn't worked in like three years.

    Are you a student and/or unemployed? See if you can get ahold of the student edition of 3DS Max. It's way easier to use than Blender, and you can use a set of tools called Wall Worm to import stuff you made in Hammer and export as Source models once you've added the animations.
     
  16. xzzy

    aa xzzy

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    For exporting vmf assets to Blender you want a tool called Crafty. It loads vmf (and bsps) and exports to obj. This will allow you to get the geometry into your modeling program. The model will need some cleanup but that's not very hard work.

    http://nemesis.thewavelength.net/index.php?p=45
     
  17. Arokhantos

    Arokhantos L1: Registered

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  18. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Follow the instructions on how to set it up.
     
  19. Arokhantos

    Arokhantos L1: Registered

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    I decided to link multipli boxes to one tank train instead which helps great deal, but how i make tank train orientate properly everything is tilted 90c before i just did select any object ctrl+m then 90 in y, is there another way ?