- Nov 9, 2021
- 40
- 4
Hey there again! I'm here because I'm working on a map that uses quite a lot of neon, or emissive textures like the PASS Time Neon. The issue I'm running into is one that I've somehow never run into before with neon. The lighting from the neon bunches up into the center of the brush. For really long brushes like the one on the right, it does it in two different spots, but it's not even remotely distributing it evenly throughout the volume. I tried following some suggestions from other people to raise and/or lower the emissive texture size as well as raise/lower the luxel volume of the emissive brushes, but none of those have done anything except make them brighter.