Need some help with a leak

dddreamer

L1: Registered
Apr 17, 2008
6
0
As the title says my map has a leak. I have searched on the internet and tried every single thing that i have read about to get rid of this leak but to no use. Do anyone here know something about leaks or know a website that has info on leaks?

D3
 

dddreamer

L1: Registered
Apr 17, 2008
6
0
www.interlopers.net/errors

Post your compile log there

If you have a leak, in hamer go to map->load pointfile and follow the red line, it points to your leak.

I have already opened the pointfile and located the object that caused the leak, then i removed it and replaced it with a brush. After closely examining the area in the proximity of the object i did discover some gaps etc which i fixed. The editor still says that i have a leak...

D#
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Hmm if the editor says you have a leak, it means you haven't fixed it yet! :)

Do you have a displacement that is func_detail?
 

dddreamer

L1: Registered
Apr 17, 2008
6
0
Hmm if the editor says you have a leak, it means you haven't fixed it yet! :)

Do you have a displacement that is func_detail?

hmm...no i have yet to place displacements(the map is in an early stage so that is not the problem...now that i think about it i think there is one more thing i can try. If it doesnt work i will be back :)

D3
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
If you are going to seal the map in one huge box STOP RIGHT THERE!
don't do that, it doesn't help at all. If you fixed the leak you think you had then there is another one somewhere else, recompile and load up the new pointfile, and fix that leak, every leak must be sealed one by one, and the pointfile only shows the first leak it finds per compile.
 

Open Blade

L420: High Member
Nov 30, 2007
439
34
If you are going to seal the map in one huge box STOP RIGHT THERE!
don't do that, it doesn't help at all. If you fixed the leak you think you had then there is another one somewhere else, recompile and load up the new pointfile, and fix that leak, every leak must be sealed one by one, and the pointfile only shows the first leak it finds per compile.

I'm just curious to know why you can't use a box? Why wouldn't that seal up your map from the void?
 

Lord Ned

L420: High Member
Feb 11, 2008
421
174
Yes. You know what else it seals? Your maps fate. Adds onto the compile time by a ton, and drops your FPS by a ton in game.
 

drp

aa
Oct 25, 2007
2,273
2,628
Yes. You know what else it seals? Your maps fate. Adds onto the compile time by a ton, and drops your FPS by a ton in game.

thats awesome right there. but hes right.
its an optimization nightmare when you enclose a whole map in a box.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079

whoa hold on there buddy, its ok to do it before a public release, I do it all the time as a non-permanant thing ;)

Whats even better for testing is the cordon tool (took me freakin ages to realise it was there and what it did!)
it has exactly the same effect as enclosing your map in a box, with one benefit - it only compiles the stuff inside the area you select - so if you only want to compile one room use the cordon tool around it and it will cut compile times down hugely.
Don't overlook the cordon tool, its a beauty for time saving!

Basicly sealing your map in a huge box is the stupidest thing you can do to a map well............ other than leaving it all orange for exactly the reasons lord ned said. (And don't ever assume that because your pc can do it others can as well)
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
Huh, never knew what it did, and I first started using hammer about 5 years ago. Good to know, I just usually build chunks of my map in a different map or something.
 

Lord Ned

L420: High Member
Feb 11, 2008
421
174
Huh, never knew what it did, and I first started using hammer about 5 years ago. Good to know, I just usually build chunks of my map in a different map or something.

Regardless, that's still a good idea. I've had terminal map errors and been forced to start over. (Something in the map messes up the actual VMF, not some compile error.)
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Yea true youme, but I still hate source for doing the hinting and areaportaling grrr... Well I'll get it one time hehe