- Nov 12, 2017
- 1
- 0
So, i need help to implement jiggle bones using the tf2 beta compiler.
I tried a bunch of things and nothing worked
Editing the .qc didn't work either.
The qc
what am I doing wrong?
Ps: yes, my model have the jiggle bones in it.
I tried a bunch of things and nothing worked
Editing the .qc didn't work either.
The qc
Code:
$upaxis Y
$modelname "<ITEMTEST_REPLACE_MDLABSPATH>"
$surfaceprop "default"
$body "default" "<ITEMTEST_REPLACE_LOD0>"
<ITEMTEST_REPLACE_LOD1_HEADER>
{
replacemodel "<ITEMTEST_REPLACE_LOD0>" "<ITEMTEST_REPLACE_LOD1>"
}
<ITEMTEST_REPLACE_LOD2_HEADER>
{
replacemodel "<ITEMTEST_REPLACE_LOD0>" "<ITEMTEST_REPLACE_LOD2>"
}
<ITEMTEST_REPLACE_SKIN_OPTIONALBLOCK>
$sequence "ref" "<ITEMTEST_REPLACE_LOD0>"
$attachment unusual "bip_head" 0 0 0 rotate 0 0 0
$jigglebone "jiggle_1" {
is_flexible {
yaw_stiffness 100
yaw_damping 5
pitch_stiffness 100
pitch_damping 5
tip_mass 20
length 20
angle_constraint 15]
}
}
what am I doing wrong?
Ps: yes, my model have the jiggle bones in it.