I've been working on a model that is basically a shorter version of the props_2fort/sniper_fence01 model. I'm not sure if people know this, but the corrugated iron on this model actually has no thickness - it's just one face.
The model, however, displays in hammer and in-game as having 2-sided...
So, i need help to implement jiggle bones using the tf2 beta compiler.
I tried a bunch of things and nothing worked
Editing the .qc didn't work either.
The qc
$upaxis Y
$modelname "<ITEMTEST_REPLACE_MDLABSPATH>"
$surfaceprop "default"
$body "default" "<ITEMTEST_REPLACE_LOD0>"...
Introduction
After numerous requests and questions posed in the group chat (not specifically directed to me), it seems high time that someone took a hold of the situation and created a fully fledged tutorial for modelling for the source engine using Blender. Please note that this tutorial...
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