Need help with beta compiler

Discussion in 'Team Fortress 2 Talk' started by Hesyr, Nov 12, 2017.

  1. Hesyr

    Hesyr L1: Registered

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    So, i need help to implement jiggle bones using the tf2 beta compiler.
    I tried a bunch of things and nothing worked
    Editing the .qc didn't work either.

    The qc

    Code:
    $upaxis Y
    
    $modelname "<ITEMTEST_REPLACE_MDLABSPATH>"
    
    $surfaceprop "default"
    
    $body "default" "<ITEMTEST_REPLACE_LOD0>"
    
    <ITEMTEST_REPLACE_LOD1_HEADER>
    {
    replacemodel "<ITEMTEST_REPLACE_LOD0>" "<ITEMTEST_REPLACE_LOD1>"
    }
    
    <ITEMTEST_REPLACE_LOD2_HEADER>
    {
    replacemodel "<ITEMTEST_REPLACE_LOD0>" "<ITEMTEST_REPLACE_LOD2>"
    }
    
    <ITEMTEST_REPLACE_SKIN_OPTIONALBLOCK>
    
    $sequence "ref" "<ITEMTEST_REPLACE_LOD0>"
    
    $attachment unusual "bip_head" 0 0 0 rotate 0 0 0
    
    $jigglebone "jiggle_1" {
    is_flexible {
    yaw_stiffness 100
    yaw_damping 5
    pitch_stiffness 100
    pitch_damping 5
    tip_mass 20
    length 20
    angle_constraint 15]
    }
    }
    what am I doing wrong?

    Ps: yes, my model have the jiggle bones in it.