My Nodraw-texture is bugged

TheMeatmapper

L1: Registered
Jun 21, 2020
2
0
So I'm new to mapping (i have started about a week ago) and I've encountered a visual bug on my map.

Blu's No_Entry texture is being covered by the spawndoor, despite the door being behind it.
Red's side is completely fine and I've already looked through the attributes and stuff. I've tried moving the texture and it didn't help.

I'm not sure what causes this glitch and help is greatly appreciated.

(note that my lighting isn't done yet, thats why it's so dark)


Screenshot 2020-06-21 12.32.46(1)(1).png
 

Pinsplash

bad bad bad
May 8, 2016
156
71
usually this bug can be fixed by remaking the func_respawnroomvisualizer