My model phong lighting is flat. How do I make it smoother? (pics included)

dabmasterars

Banned
Mar 20, 2023
293
50
After compiling a fence model, it has flat shading. Which shader parameters do I use to make the lighting smooth?
VertexLitGeneric
{
$basetexture "tools/toolsblack"
%keywords "tf"
$model 1
$phong 1
$bumpmap "dev/flat_normal"
$phongexponent 5
$phongboost 1
$phongfresnelranges "[0 0.5 1]"
}
The model in question:
flatshading.jpg
 
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dabmasterars

Banned
Mar 20, 2023
293
50
well it's been more than a week since the creation of this thread and no one answered, so i'm just gonna assume this is some propper jank.
maybe the brushes aren't connected so phong doesn't smooth them... i could probably fix that in blender.
 

dabmasterars

Banned
Mar 20, 2023
293
50
i think i need to get rid of the blue lines on top. if only i knew how
edit: these are sharp edges
edit2: i did it (ctrl+e, remove sharp)
bluelines.png
 
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