materialPath: D:\Robert Backup\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\rober\Desktop\my vsh map\vsh_mannopolis_ff_fix.vmf
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/map_watermarks/mannopolis_map_watermark.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/map_watermarks/mannopolis_map_watermark.vmt
LightmappedGeneric,
Can't find surfaceprop for material map_watermarks/mannopolis_map_watermark, using default
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/map_watermarks/mannopolis_map_watermark.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/map_watermarks/mannopolis_map_watermark.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/map_watermarks/mannopolis_map_watermark.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/map_watermarks/mannopolis_map_watermark.vmt
LightmappedGeneric,
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\rober\Desktop\my vsh map\vsh_mannopolis_ff_fix.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (36604 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 205 texinfos to 145
Reduced 19 texdatas to 19 (443 bytes to 443)
Writing C:\Users\rober\Desktop\my vsh map\vsh_mannopolis_ff_fix.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\rober\Desktop\my vsh map\vsh_mannopolis_ff_fix.bsp', but we don't own that location. Allowing.
ZIP Output overshot buffer estimate: Estimated 0, actual 54
3 seconds elapsed
8 threads
reading c:\users\rober\desktop\my vsh map\vsh_mannopolis_ff_fix.bsp
reading c:\users\rober\desktop\my vsh map\vsh_mannopolis_ff_fix.prt
337 portalclusters
874 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 91 visible clusters (0.10%)
Total clusters visible: 93022
Average clusters visible: 276
Building PAS...
Average clusters audible: 334
visdatasize:31120 compressed from 32352
writing c:\users\rober\desktop\my vsh map\vsh_mannopolis_ff_fix.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\rober\desktop\my vsh map\vsh_mannopolis_ff_fix.bsp', but we don't own that location. Allowing.
ZIP Output overshot buffer estimate: Estimated 0, actual 54
14 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\rober\desktop\my vsh map\vsh_mannopolis_ff_fix.bsp
Error! Unable to load file "models/props_city/future_city_building4.dx80.vtx"
Error! Unable to load file "models/props_city/future_city_building2.dx80.vtx"
Error! Unable to load file "models/props_city/future_city_building3.dx80.vtx"
Error! Unable to load file "models/props_city/future_city_building6.dx80.vtx"
Error! Unable to load file "models/props_city/future_city_building8.dx80.vtx"
Error! Unable to load file "models/props_city/future_city_building_large3.dx80.vtx"
Error! Unable to load file "models/props_city/future_city_tower4.dx80.vtx"
Error! Unable to load file "models/props_city/future_city_building_large5.dx80.vtx"
Error! Unable to load file "models/props_city/future_city_tower2.dx80.vtx"
Error! Unable to load file "models/props_city/future_city_building_large2.dx80.vtx"
Error! Unable to load file "models/props_city/future_city_tower1.dx80.vtx"
Error! Unable to load file "models/props_city/future_city_building7.dx80.vtx"
Error! Unable to load file "models/props_city/future_city_tower3.dx80.vtx"
2124 faces
2671038 square feet [384629504.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2124 patches before subdivision
90526 patches after subdivision
204 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8743229, max 1190
transfer lists: 66.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(278148, 298330, 271625)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(21118, 26169, 24713)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1966, 2492, 2313)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(211, 275, 251)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 31, 27)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 4, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0491 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 556/65536 4448/524288 ( 0.8%)
planes 600/65536 12000/1310720 ( 0.9%)
vertexes 2874/65536 34488/786432 ( 4.4%)
nodes 1032/65536 33024/2097152 ( 1.6%)
texinfos 145/12288 10440/884736 ( 1.2%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2124/65536 118944/3670016 ( 3.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 272/65536 15232/3670016 ( 0.4%)
leaves 1044/65536 33408/2097152 ( 1.6%)
leaffaces 2410/65536 4820/131072 ( 3.7%)
leafbrushes 897/65536 1794/131072 ( 1.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 10615/512000 42460/2048000 ( 2.1%)
edges 5507/256000 22028/1024000 ( 2.2%)
LDR worldlights 203/8192 17864/720896 ( 2.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 120/32768 1200/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1611/65536 3222/131072 ( 2.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3877300/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 31120/16777216 ( 0.2%)
entdata [variable] 105173/393216 (26.7%)
LDR ambient table 1044/65536 4176/262144 ( 1.6%)
HDR ambient table 1044/65536 4176/262144 ( 1.6%)
LDR leaf ambient 4937/65536 138236/1835008 ( 7.5%)
HDR leaf ambient 1044/65536 29232/1835008 ( 1.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/17098 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 36604/4194304 ( 0.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5279
Writing c:\users\rober\desktop\my vsh map\vsh_mannopolis_ff_fix.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
41 seconds elapsed