My custom textures are turning up purple

Discussion in 'Mapping Questions & Discussion' started by Armadillo of Doom, Feb 28, 2008.

  1. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

    Messages:
    949
    Positive Ratings:
    615
    Got the VTFEdit program, and did a batch conversion of a few tga files. Both the .vmt and .vtf were created. Put them in tf2/mats folder, and launch Hammer. The names all appear in the texture browser, but they show up as purple checkers. Am I missing something here?
     
  2. Tokit

    Tokit L1: Registered

    Messages:
    26
    Positive Ratings:
    0
    You might have to put them in a the tf2/materials/mapnamehere folder instead of putting them in the root of materials
     
  3. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

    Messages:
    949
    Positive Ratings:
    615
    Nope. team fortress 2/tf/materials
     
  4. bazola

    bazola L1: Registered

    Messages:
    34
    Positive Ratings:
    1
    Well I would try putting them in another folder in the materials folder. In my tf/materials folder for example, there are no vmts or vmfs, just a bunch of folders with various things. In addition I have my own custom textures in a subfolder, and they are working just fine at the moment.

    If this doesn't work, copy paste the vmt info.
     
  5. Pseudo

    Pseudo L6: Sharp Member

    Messages:
    319
    Positive Ratings:
    149
    Check what's in your VMT using a text editor. If you created the files in one folder and then transferred them to a different folder, the path of the $basetexture will be incorrect.
     
  6. shpladoink

    shpladoink L3: Member

    Messages:
    108
    Positive Ratings:
    6
    As far as I know, additional folders within the materials folder are only for organizational purposes. It should find whatever is in the materials folder regardless of how many folders it's nested in.
     
  7. Hawk

    Hawk L7: Fancy Member

    Messages:
    419
    Positive Ratings:
    212
    That's completely true.

    My money is on an incorrect path in the .VMT like Pseudo said.
     
  8. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

    Messages:
    949
    Positive Ratings:
    615
    I found the problem. After doing the conversion, the VMF file only contained the 'lightmapgeneric' and '$basetexture' lines. There was nothing about vertexalpha, decalscale, etc. Just to test, I gave all the basic command lines a value of 1, and launched Hammer. They're not as pretty as I might like, but they work now. Thanks for the helps guys :)