My custom textures are turning up purple

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Got the VTFEdit program, and did a batch conversion of a few tga files. Both the .vmt and .vtf were created. Put them in tf2/mats folder, and launch Hammer. The names all appear in the texture browser, but they show up as purple checkers. Am I missing something here?
 

Tokit

L1: Registered
Jan 5, 2008
26
0
You might have to put them in a the tf2/materials/mapnamehere folder instead of putting them in the root of materials
 

bazola

L1: Registered
Feb 12, 2008
34
1
Well I would try putting them in another folder in the materials folder. In my tf/materials folder for example, there are no vmts or vmfs, just a bunch of folders with various things. In addition I have my own custom textures in a subfolder, and they are working just fine at the moment.

If this doesn't work, copy paste the vmt info.
 

Pseudo

L6: Sharp Member
Jan 26, 2008
319
150
Check what's in your VMT using a text editor. If you created the files in one folder and then transferred them to a different folder, the path of the $basetexture will be incorrect.
 

shpladoink

L3: Member
Dec 19, 2007
108
6
You might have to put them in a the tf2/materials/mapnamehere folder instead of putting them in the root of materials
As far as I know, additional folders within the materials folder are only for organizational purposes. It should find whatever is in the materials folder regardless of how many folders it's nested in.
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
As far as I know, additional folders within the materials folder are only for organizational purposes. It should find whatever is in the materials folder regardless of how many folders it's nested in.

That's completely true.

My money is on an incorrect path in the .VMT like Pseudo said.
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
I found the problem. After doing the conversion, the VMF file only contained the 'lightmapgeneric' and '$basetexture' lines. There was nothing about vertexalpha, decalscale, etc. Just to test, I gave all the basic command lines a value of 1, and launched Hammer. They're not as pretty as I might like, but they work now. Thanks for the helps guys :)