My custom soundscape is too quiet. How can I increase the volume without peaking the audio?

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noo.dll

L1: Registered
Dec 3, 2021
20
1
Hello all. I've made a custom soundscape for my map, and it seems to work fine, it's just the sound comes out way too quiet, you can barely hear it over other sound effects.

For reference, here's my soundscript file:

"soundscapetestmap.Inside"
{
"dsp" "1"
"playlooping"
{
"volume" "1" //max volume isn't loud enough!!
"pitch" "100"
"wave" "secondskin.wav"
}
}

The volume parameter is set to 1, which is the maximum I think, can't bring it any higher that way. But if I were to boost the volume of the audio file it would sound distorted as hell.

Before using env_soundscape I used a bunch of ambient_generic layered over each other to play the sound multiple times at the same time, which fixed the problem there, but I believe that 2 soundscapes can't be played in tf2 at the same time? correct me if I'm wrong though.

Anyway, it's a bit of a tough spot because my map uses a ton of audio and I'd like it to be audible to the player. If anyone else has solved this in the past or if you have any suggestions to then I'd love to hear.
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
628
478
Try copying the "playlooping" block a few times and see if that works.
If you do end up needing to edit the audio file itself, Audacity's Limiter filter usually does a decent job of boosting volume without peaking.