MvM_Repel

MVM MvM_Repel a2

Macanick1

L1: Registered
Apr 11, 2022
6
0
Macanick1 submitted a new resource:

MvM_Repel_A1 - Payload race, but against ROBOTS!

This map is currently on development and may some critical bugs, glitches can be found. leave a feedback so i can fix it on next version. Any feedback or ideas for way to improvements are all welcome.

Multi-Staged, Payload-race, Mann versus Machine, Abadoned Industrial themes mixed in one amalgamation!

Red must push the cart to the system before Grey mann's tank reach to the hatch while it's vulnerable. But their robot battalion won't let your team make it that easy.

===== Instruction...

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Mr. enderman 22

L1: Registered
May 13, 2022
13
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also the tank doesn't work by the way / stage 2 don't stop the wave when your cart gets to the end
 
Last edited:

Macanick1

L1: Registered
Apr 11, 2022
6
0
Macanick1 updated MvM_Repel_A1 with a new update entry:

mvm_repel_a2

- Complete layout rehaul, remade from scratch.
- Overall mission nerf and new custom robots to fight.
- Minimize mechanism :
- Defence on second round has been removed.
- Stop point has been removed, now redteam has 30 to 90 sec head start which specified by popfile.
- All the robot spawn spots uses same gateway model to make it identify easily.
- Generator cart speed is now fast as other offical map's standard Payload carts.
- Added third round.
- Control points will reset every...

Read the rest of this update entry...
 

Mr. enderman 22

L1: Registered
May 13, 2022
13
0
oh by the way engis can now get out of the map because there is no invisible wall that doesn't let them do that
 

Mr. enderman 22

L1: Registered
May 13, 2022
13
0
also the INT IS SO FUCKEN HARD ON THE SECOND PART, also can you make a about how to make missions on this map because i uploaded it to potato.tf testing servers