MvM_Repel

Multi Stage MvM_Repel a2

- Complete layout rehaul, remade from scratch.
- Overall mission nerf and new custom robots to fight.
- Minimize mechanism :
- Defence on second round has been removed.
- Stop point has been removed, now redteam has 30 to 90 sec head start which specified by popfile.
- All the robot spawn spots uses same gateway model to make it identify easily.
- Generator cart speed is now fast as other offical map's standard Payload carts.
- Added third round.
- Control points will reset every round, now control points are purely visual and only used to indicate both team's progression.
- Made easier to both team's to push and defend the cart.
- Altered robot's navigation to based on what their role is. Escort bot's would prefered to go through the tank's pathway, Chase bot's navigation will be more straight forward to cart's pathway.
- Escort robots are more reactive to which team is advancing further. They'll play defensive if Tank is on the first, more aggresive if RED's cart is on the first.