It used to show 0 before I gave it the nav, but now when I load it up it goes to the correct one by default.
Assuming you meant this. Excuse the name because I'm just naming checks if it works suddenly or not random things.
** Executing...
** Command: "C:\Program files\Steam\Steamapps\common\Team fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\program files\Steam\steamapps\common\Team fortress 2\tf" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_assault_test_HELP.vmf"
Valve Software - vbsp.exe (Jun 10 2014)
2 threads
materialPath: C:\program files\Steam\steamapps\common\Team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_assault_test_HELP.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_assault_test_HELP.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (325883 bytes)
Error! To use model "models/props_mvm/mvm_upgrade_sign.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_mvm/mvm_upgrade_sign.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 988 texinfos to 455
Reduced 38 texdatas to 36 (962 bytes to 918)
Writing C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_assault_test_HELP.bsp
6 seconds elapsed
** Executing...
** Command: "C:\Program files\Steam\Steamapps\common\Team fortress 2\bin\vvis.exe"
** Parameters: -game "C:\program files\Steam\steamapps\common\Team fortress 2\tf" -fast "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_assault_test_HELP"
Valve Software - vvis.exe (Jun 10 2014)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\common\team fortress 2\tf\maps\mvm_assault_test_HELP.bsp
reading c:\program files\steam\steamapps\common\team fortress 2\tf\maps\mvm_assault_test_HELP.prt
1528 portalclusters
4338 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
Optimized: 176481 visible clusters (10.46%)
Total clusters visible: 1687245
Average clusters visible: 1104
Building PAS...
Average clusters audible: 1527
visdatasize:572860 compressed from 586752
writing c:\program files\steam\steamapps\common\team fortress 2\tf\maps\mvm_assault_test_HELP.bsp
5 seconds elapsed
** Executing...
** Command: "C:\Program files\Steam\Steamapps\common\Team fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\program files\Steam\steamapps\common\Team fortress 2\tf" -noextra "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_assault_test_HELP"
Valve Software - vrad.exe SSE (Jun 10 2014)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\team fortress 2\tf\maps\mvm_assault_test_HELP.bsp
Setting up ray-trace acceleration structure... Done (1.90 seconds)
5034 faces
940922 square feet [135492864.00 square inches]
2 Displacements
190 Square Feet [27492.82 Square Inches]
5034 patches before subdivision
42870 patches after subdivision
sun extent from map=0.087156
sun extent from map=0.087156
sun extent from map=0.087156
sun extent from map=0.087156
sun extent from map=0.087156
sun extent from map=0.087156
21 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (51)
transfers 5954202, max 1640
transfer lists: 45.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(48782, 39321, 42963)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(7850, 5076, 4459)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1597, 807, 556)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(409, 152, 79)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(139, 35, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(54, 9, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(24, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(11, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(5, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0335 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (21)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 855/8192 10260/98304 (10.4%)
brushsides 5417/65536 43336/524288 ( 8.3%)
planes 2788/65536 55760/1310720 ( 4.3%)
vertexes 8381/65536 100572/786432 (12.8%)
nodes 2925/65536 93600/2097152 ( 4.5%)
texinfos 455/12288 32760/884736 ( 3.7%)
texdata 36/2048 1152/65536 ( 1.8%)
dispinfos 2/0 352/0 ( 0.0%)
disp_verts 162/0 3240/0 ( 0.0%)
disp_tris 256/0 512/0 ( 0.0%)
disp_lmsamples 668/0 668/0 ( 0.0%)
faces 5034/65536 281904/3670016 ( 7.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2487/65536 139272/3670016 ( 3.8%)
leaves 2939/65536 94048/2097152 ( 4.5%)
leaffaces 5457/65536 10914/131072 ( 8.3%)
leafbrushes 2019/65536 4038/131072 ( 3.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 33502/512000 134008/2048000 ( 6.5%)
edges 19791/256000 79164/1024000 ( 7.7%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 391/32768 3910/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6507/65536 13014/131072 ( 9.9%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 2060968/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 572860/16777216 ( 3.4%)
entdata [variable] 32634/393216 ( 8.3%)
LDR ambient table 2939/65536 11756/262144 ( 4.5%)
HDR ambient table 2939/65536 11756/262144 ( 4.5%)
LDR leaf ambient 14489/65536 405692/1835008 (22.1%)
HDR leaf ambient 2939/65536 82292/1835008 ( 4.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/34192 ( 0.0%)
pakfile [variable] 318485/0 ( 0.0%)
physics [variable] 325883/4194304 ( 7.8%)
physics terrain [variable] 458/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 13461
Writing c:\program files\steam\steamapps\common\team fortress 2\tf\maps\mvm_assault_test_HELP.bsp
2 minutes, 9 seconds elapsed
Valve Software - vrad.exe SSE (Jun 10 2014)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\team fortress 2\tf\maps\mvm_assault_test_HELP.bsp
Setting up ray-trace acceleration structure... Done (3.21 seconds)
5034 faces
940922 square feet [135492864.00 square inches]
2 Displacements
190 Square Feet [27492.82 Square Inches]
5034 patches before subdivision
42870 patches after subdivision
sun extent from map=0.087156
sun extent from map=0.087156
sun extent from map=0.087156
sun extent from map=0.087156
sun extent from map=0.087156
sun extent from map=0.087156
21 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (52)
transfers 5954202, max 1640
transfer lists: 45.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(48782, 39321, 42963)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(7850, 5076, 4459)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1597, 807, 556)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(409, 152, 79)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(139, 35, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(54, 9, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(24, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(11, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(5, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0503 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (21)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (32)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 855/8192 10260/98304 (10.4%)
brushsides 5417/65536 43336/524288 ( 8.3%)
planes 2788/65536 55760/1310720 ( 4.3%)
vertexes 8381/65536 100572/786432 (12.8%)
nodes 2925/65536 93600/2097152 ( 4.5%)
texinfos 455/12288 32760/884736 ( 3.7%)
texdata 36/2048 1152/65536 ( 1.8%)
dispinfos 2/0 352/0 ( 0.0%)
disp_verts 162/0 3240/0 ( 0.0%)
disp_tris 256/0 512/0 ( 0.0%)
disp_lmsamples 668/0 668/0 ( 0.0%)
faces 5034/65536 281904/3670016 ( 7.7%)
hdr faces 5034/65536 281904/3670016 ( 7.7%)
origfaces 2487/65536 139272/3670016 ( 3.8%)
leaves 2939/65536 94048/2097152 ( 4.5%)
leaffaces 5457/65536 10914/131072 ( 8.3%)
leafbrushes 2019/65536 4038/131072 ( 3.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 33502/512000 134008/2048000 ( 6.5%)
edges 19791/256000 79164/1024000 ( 7.7%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 16/8192 1408/720896 ( 0.2%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 391/32768 3910/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6507/65536 13014/131072 ( 9.9%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 2060968/0 ( 0.0%)
HDR lightdata [variable] 2060968/0 ( 0.0%)
visdata [variable] 572860/16777216 ( 3.4%)
entdata [variable] 32634/393216 ( 8.3%)
LDR ambient table 2939/65536 11756/262144 ( 4.5%)
HDR ambient table 2939/65536 11756/262144 ( 4.5%)
LDR leaf ambient 14489/65536 405692/1835008 (22.1%)
HDR leaf ambient 14489/65536 405692/1835008 (22.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/34192 ( 0.0%)
pakfile [variable] 318485/0 ( 0.0%)
physics [variable] 325883/4194304 ( 7.8%)
physics terrain [variable] 458/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 13461
Writing c:\program files\steam\steamapps\common\team fortress 2\tf\maps\mvm_assault_test_HELP.bsp
2 minutes, 4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_assault_test_HELP.bsp" "C:\Program files\Steam\Steamapps\common\Team fortress 2\tf\maps\mvm_assault_test_HELP.bsp"
** Executing...
** Command: "C:\Program files\Steam\Steamapps\common\Team fortress 2\hl2.exe"
** Parameters: -game "C:\program files\Steam\steamapps\common\Team fortress 2\tf" -toconsole -dev -console +sv_lan 1 -sw -dev -console -allowdebug -game "C:\program files\Steam\steamapps\common\Team fortress 2\tf" +map "mvm_assault_test_HELP" +map "mvm_assault_test_HELP" -steam