MVM: How do I make it so bots cant pick up a bomb when the wave starts, and they instead have to walk to the bomb to pick it up?

StoreMilk

L1: Registered
Jul 30, 2018
5
0
I'm making a map where bots have to walk across the map to get the bomb then walk back but the bots just pick up the bomb as soon as the wave starts instead of walking to it. The bomb is not in a spawn room.
 
Solution
Its possible to do so although getting it to work is a bit hacky thanks to just how bots are really eagar to spawn in with intel when possible. Very much possible though as shown by security.

IIRC the main gist of the setup relies heavily on pre-requsites and having the bomb be spawned in on demand via a point template. You use 1 bot in a OOB dev room to hold onto the actual base bomb just to avoid hud breaking. Every other bot should be following a nav prerequsite instruction to go to where you want bombs to spawn from. When they get there you can spawn a fresh flag which one of the bots should hopefully pick up with a point template. After pickup a quick fix to the bot...

Elizabeth

L2: Junior Member
Jan 16, 2016
79
31
Its possible to do so although getting it to work is a bit hacky thanks to just how bots are really eagar to spawn in with intel when possible. Very much possible though as shown by security.

IIRC the main gist of the setup relies heavily on pre-requsites and having the bomb be spawned in on demand via a point template. You use 1 bot in a OOB dev room to hold onto the actual base bomb just to avoid hud breaking. Every other bot should be following a nav prerequsite instruction to go to where you want bombs to spawn from. When they get there you can spawn a fresh flag which one of the bots should hopefully pick up with a point template. After pickup a quick fix to the bot instructions either through another prerequsite or changing the bots default behaviour would be needed as otherwise the bots will just decide to either still go to where the bomb spawner is or just hunt for players.

Its a bit convoluted but its the only way to really do bomb setups like what you are describing since default behaviour is to always attempt to spawn in with whatever intel entities are found present in the level, they have to be spawned in dynamically and that requires a lot of extra entity work to get them to understand where to go as well.
 
Solution