[Solved] Multi-Stage Payload Problem A bit of background details. I am using the Multi Stage payload prefab from the ABS_GametypeLibrary_14-08-11 file. And the set-up it uses, involves 1 team_round_timer. Now as far as I can tell, the timer isn't referenced by any other entities as to the fact, that that one timer is used for all three rounds. What I want to do: Basically. I want to make it so, when the timer ends, the capture points for that round, turn to red team, thus letting them win the round, and the game to continue to stage 2. One way I theorize to do this: I want stage 1 to use one team_round_timer, and stage 2 to use a different ream_round_timer, and stage 3 to use a third one. If I can get three different timers one for each round working, then I can send the command from them, that when the timer finishes it. it automatically caps the points and red wins. And thus going to the next stage. So my many question (unless there's an easier workaround) is this: How do I set up the game so the stage 1 uses one timer, and stage 2 uses a different timer? Thank you for your time in reading my question.