I've been contemplating a new map idea, and I was wondering if anyone could tell me before I started in whether it was even possible. Can you make a map with multiple stages (e.g. dustbowl, hydro) where the goal system used in each stage is different?
The basic idea I'm thinking of works something like this:
Does this make sense? Is it possible on a single map? Is it even a good idea?
I suppose it might also work to have stage 1 be a center point and EITHER team could advance (make stage 1 the cp_well style and stage 2 the attack & defend cp_dustbowl style), but that would effectively double an already pretty hefty workload.
The basic idea I'm thinking of works something like this:
- Stage 1: Attack & Defend - Blue Team captures a set of points progressively pushing the defending Red Team back, similar in concept to cp_dustbowl. If the last point is capped, it shifts to the second stage. If not, Red wins.
- Stage 2: Regular CP - both teams run to capture a central point, then pushes back and forth to reach the last point of the other team, similar in concept to cp_well. If Blue Team wins this stage, it shifts to the third stage. If Red Team wins, it reverts back to the first stage.
- Stage 3: Payload - Blue Team has to guide a bomb on rails past a defending Red Team to reach the final point, pretty standard payload map. If they do it, they win and the teams change. If Red Team defends, they move back to stage 2.
Does this make sense? Is it possible on a single map? Is it even a good idea?
I suppose it might also work to have stage 1 be a center point and EITHER team could advance (make stage 1 the cp_well style and stage 2 the attack & defend cp_dustbowl style), but that would effectively double an already pretty hefty workload.