Morro - Battle your way through an El Morro mining facility to destroy RED's refinement plant My second attempt at an A/D map in a classic TF2 mining theme.
Changes: + Added more pickups around A + Added cover blocking site-lines from BLU Spawn to A + Widened the mines from A to B + Added cover to the upper mine route + Changed the positioning of many areas in the C Refinery with the aim of making it easier to defend Small Fixes: + Improved a lot of clipping issues + Changed the respawn times, namely when A is captured + Added missing pickup paint patches + Fixed some small lighting areas around C + The Announcer has returned from her vacation - Removed RED's access to BLU Spawn's silo exit Read the rest of this update entry...
Changes: + Moved the A bridge back and added cover to the battlements to remove a sightline to BLU's spawn + Gave RED the high ground overlooking Point B + Split RED and BLU's forward spawns, hopefully to give RED team a better chance at defending Point B - Almost entirely redesigned the C area to help RED team defend Point C Small Fixes: + Added more pickups around the map + Brightened up some areas + Improved the map's optimization Read the rest of this update entry...