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koth_moondrill_a4
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- cut off the corridor between the spawns, upper area is now one way
- added a new flank route which goes behind the cap
- added pickups
- moved entire map closer to the origin (for 3D skybox stuff)
- kinda detailed
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koth_moondrill_a3
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- completely revamped most of the geometry (and by that i mean all but three brushes)
- dev textures instead of moonbase textures
The angles of those solar panels are inefficient![]()