Monttu - Somewhere out in nowhere, a pit needs to be blown up.
A rather simple Payload map, where BLU sets out to push a bomb into a pit that RED keeps building for their bases. It's like a vicious cycle of explosions.
Great name for a map! I used to have finnish names on my maps in the past and it was hilarious when people tried to say those out loud. At one point i started using english names just that they are more easily readable.
Relaxed the clipping at A a wee bit since there was a spot that didn't really need it
Adjusted geometry at B
Added a second route for RED that leads to B
Said routes have one-way doors now to stop BLU from getting in there
Removed the open window at B
Reshaped a building interior near B to fix a case where teams could interact with the cart through walls
Added some crates at the back area of last
Removed the one-way door RED had at that same area, let's see if it's a good idea
Chances are, it probably isn't
Fixed a case where the client has a fit trying to understand the finale pit
That last one is an odd thing: apparently it was due to the grate being too close to the func_brush so the client thought you were walking on both the prop and the brush at the same time?
This is all a wild guess but that's all I have, considering the issue got fixed by just lifting the grate up a notch
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