[Model] Bio-Boat

Discussion in 'WIP (Work in Progress)' started by Lord Ned, Jun 13, 2008.

  1. Lord Ned

    Lord Ned L7: Fancy Member

    Messages:
    421
    Positive Ratings:
    174
    [​IMG]
    If anyone out there can skin, Please dear god save this project from my horrible skinning techniques. (See barrels)

    Still need to UVmap the boat, and add ducttape straps to hold the barrels down, and add exhaust pipes to leak the waste. (Gotta have some way to propel it)
     
  2. AWESOME-O

    AWESOME-O L10: Glamorous Member

    Messages:
    782
    Positive Ratings:
    66
    Hly shit, seems nice!
     
    • Thanks Thanks x 1
  3. psihomir

    psihomir L4: Comfortable Member

    Messages:
    192
    Positive Ratings:
    32
    It looks great, but I'd say remove those small barrels. They look out of place.
     
    • Thanks Thanks x 1
  4. luxatile

    aa luxatile deer

    Messages:
    2,289
    Positive Ratings:
    1,348
    Yeah, remove the tiny barrels.

    It looks nice, I love the idea. I hope you finish it, a water-based pl map would be so great!
     
    • Thanks Thanks x 1
  5. Axii

    Axii L1: Registered

    Messages:
    47
    Positive Ratings:
    7
    Example story to go with that "BLU Team must Push The Toxic Waste Deep Into RED Territory, And Pour it into the REDS Water Supply."
     
    • Thanks Thanks x 1
  6. Snipergen

    Snipergen L13: Stunning Member

    Messages:
    1,053
    Positive Ratings:
    150
    I like the idea! But your dispense uvw's are not on the right place since I see dark edges, and I think the boat is quite highpoly.
    And for skinning, do it yourself, if its not got, we'll tell you and start over when we give you tips. That's how everybody has to learn it :)
     
    • Thanks Thanks x 1
  7. Lord Ned

    Lord Ned L7: Fancy Member

    Messages:
    421
    Positive Ratings:
    174
    Thanks all.
    My orginal idea was to make one lage barrel, and then smaller ones tossed on randomly, like they were just shoving as much as they could on.

    I've also got an idea to decompile Blue Stickies and put them on and wire them up to the dispenser, like they used them for a ignition. But that may lead to confusion that blue somehow managed to put stickies on.

    The boat is only 1400 triangles, compared to the orginal cart which is 3800.

    As of right now, I'm riding at 13800 triangles for the boat +barrels + dispenser. Also the Dispenser's UV's are off from the decompiling process. It will look fine in game.


    Also the boat kinda looks like a fatass, that's too wide. It's from making it based off of a photo at a 45 degree perspective. (Remind me to never do that again)

    Should I make it thinner, or is it okay like this? It is after all carrying 150is gallons of toxic on there. :)

    And Sniper about the textures, see my shitty job at barrels? yeah. :( (May look better in game though)
     
  8. Ace

    Ace L3: Member

    Messages:
    112
    Positive Ratings:
    9
    about the 'fatness', I think if you put a nice point on the front of the boat and it will look fine.

    I'd keep the 3 large barrels and the small ones under the seat, but get rid of the other small ones (they would roll of the edge anyway :p ).
     
    Last edited: Jun 13, 2008
  9. Lord Ned

    Lord Ned L7: Fancy Member

    Messages:
    421
    Positive Ratings:
    174
    Meh I was gonna pull out the old roll of ducttape and ductape them on.

    Also my reference picture has a flat front.
     
  10. VelvetFistIronGlove

    aa VelvetFistIronGlove

    Messages:
    567
    Positive Ratings:
    437
    The boat looks awesome! Only the bow is out: It's ok if it's flat, but in this pic it actually looks concave, like it's bending in. Fix that and it'll look more boaty.
     
  11. oxy

    oxy L5: Dapper Member

    Messages:
    208
    Positive Ratings:
    29
    Great concept. I am with the rest of the guys, get rid of the smaller side barrels. Also I am not sure about the texture on the barrels. The blue color looks ok but the text and logo are off. Try to only use colors from the original palette. Make sure you give the text a weathered / distressed look.
     
  12. Lord Ned

    Lord Ned L7: Fancy Member

    Messages:
    421
    Positive Ratings:
    174
    Boat based off of: [​IMG]
    Also barrels removed. Playing/working on tf2 atm, putting off UVmapping.
     
  13. Jive Turkey

    Jive Turkey L3: Member

    Messages:
    120
    Positive Ratings:
    32
    Nice model, I like your idea about using the stickies as an ignition theme. Maybe you could color them neutrally. Grey or something. Then they'll just look like part of the model.

    I like the idea of this model. The sort of maps it could encourage. The path of the water can widen and narrow, deepen and shallow. Could make for some tight situations where Blu has to swim for a bit. Maybe some automated movement in areas with a strong current. Change route access with waterlevel changes or damming/channel mechanisms. Has anyone come up with specific map ideas based on this model? Anyone plan to use it yet?
     
  14. Nineaxis

    aa Nineaxis Quack Doctor

    Messages:
    1,767
    Positive Ratings:
    1,403
    I'd definately do a bottom-of-the-Grand-Canyon type map with this, for sure. I would.
     
  15. Lord Ned

    Lord Ned L7: Fancy Member

    Messages:
    421
    Positive Ratings:
    174
    Up at a cabin with a real aluminum boat. Will model that to day or tommrow and switch over from my crappy version here.

    Also Nine, I'll take you up on that. You do the map (I can help) and I'll finish the model.

    :)
     
  16. Laz

    Laz L7: Fancy Member

    Messages:
    461
    Positive Ratings:
    34
    wow :) nice stuff you got there! let us know when you're done so we can start making wet payload maps :D little rivers, sewers, aquaducts, this is gonna be cool :D
     
  17. Lord Ned

    Lord Ned L7: Fancy Member

    Messages:
    421
    Positive Ratings:
    174
    Baugh Never got around to modeling that boat. :<