Modding maps

Discussion in 'Mapping Questions & Discussion' started by redcommunism, May 21, 2010.

  1. redcommunism

    redcommunism L2: Junior Member

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    How would you go about changing others maps (after you would have their permission, of course)? I do not really intend to do so because I prefer to be original, but I have always been curious.
     
  2. Prestige

    aa Prestige im not gay anymore

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    i'd extend mainline's mid a bit, and make the hill going to 2nd/4th be one way (defenders unable to get up) and maybe another path to/from 2nd/4th.
     
    Last edited: May 21, 2010
  3. Lancey

    aa Lancey Currently On: ?????

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    Create a bridge across the corridor at Dustbowl 3-2 that connects the ledge to the building on the right (from BLU.)
     
  4. Icarus

    aa Icarus

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    Revert cp_freight_final1 to cp_freight with fixed spawn times
     
  5. Leminnes

    aa Leminnes

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    I believe Mangy is already doing this, but I'd move the center CP on Yukon up to the bridge above. But yeah, I think he's doing that already.

    I'd also put a nobuild brush on the whole forward spawn ledge of Gorge that is "Kill on Cap of CP A."
     
  6. Nutomic

    Nutomic L11: Posh Member

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    Thats how it was in yukon before it got official, but mangy said it was too much like cp 2.

    gorge has been fixed today.
     
  7. Pooluke41

    Pooluke41 L5: Dapper Member

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    Get 2fort, Delete Everything,
     
  8. absurdistof

    aa absurdistof

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    Hoodoo, a myriad of things to make it much less dead-lockish
     
  9. Leminnes

    aa Leminnes

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    Gorge is actually not fixed. People can still build on the awnings.

    And I believe mangy has already decided to move the CP back up and it seems like a fair thing to do.
     
  10. Icarus

    aa Icarus

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    ctf_well

    underwater passage through mid