Minehill

KotH Minehill rc1

Zerro

L2: Junior Member
Nov 15, 2022
55
3

Zerro

L2: Junior Member
Nov 15, 2022
55
3
Zerro updated Minehill with a new update entry:

29 of June feedback bugfix

-linked up the train tracks
-fixed the point having a wrong color when capped
-medium healthpack got moved
-main building has an alligned roof
- derailed train now has a better texture
-mines got a plank
-mid is more spacious as the wooden tower got smaller and moved towards the cliff side of the map
-removed leftover clipping
-you can no longer go through the wooden plank inside the mine

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Zerro

L2: Junior Member
Nov 15, 2022
55
3
Zerro updated Minehill with a new update entry:

10th of july update b15

-Increase skybox water scale to 1.0 from 0.25
-fog increase from 1800 hammer units to 1000
-fixed missing brush in one place
-fixed missing overlay under a healthpack (still no clue why it happens )
-fixed spawn wooden floor being in very small scale now 0.25
-sealed 2 dead ends in the mid buildings
-medium hp pack in the spawn courtyard is now small

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Zerro

L2: Junior Member
Nov 15, 2022
55
3
Zerro updated Minehill with a new update entry:

b16 update

-upper floor entrance is now wider and closer to the middle entrance
-the area near the entrance to the mine is now more open and closer to mid
-in the same place the ramp switched places with the wooden raising
-you can no longer double jump from the concrete prop to the sniper's nest
-you can no longer double jump on to the roofs of those small building on mid from ground

all those changes are supposed to make scout less obnoxious and harder to rotate from mid to enemy spawn .

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