Minecraft Textures [1.21]

Texture Minecraft Textures [1.21] v1.0.0

Volęger

L1: Registered
Dec 10, 2020
8
6
Volęger submitted a new resource:

Minecraft Textures [1.21] - Minecraft Textures and Map with references

Minecraft textures up to 1.21 version, but only blocks, no items or entities.

Archive:
Drop "materials" to Steam\steamapps\common\Team Fortress 2\tf\ folder to use it in Hammer
Drop .bsp file to tf\maps and run "map minecraft_textures_v100" command in-game console to see the map
Open .vmf file in Hammer Editor to view the map

The map contains examples 1x1 (32 hammer unit grid) copies of Minecraft blocks and decorations.

Read more about this resource...
 

Miki

L2: Junior Member
Feb 10, 2022
65
52
Looks awesome, I was always curious to see maps using new age Minecraft textures, and this pack will definitely help someone looking to do that. Great work.
 

Gravidea

L6: Sharp Member
Apr 17, 2017
261
108
Okay but important question; Does it have the different colours of Grass Blocks for the different Biomes? That's what I've always struggled with while working on my own Minecraft maps.
 

Volęger

L1: Registered
Dec 10, 2020
8
6
Okay but important question; Does it have the different colours of Grass Blocks for the different Biomes? That's what I've always struggled with while working on my own Minecraft maps.
Wow, never thought of this one before actually, I was always enough with default one grass

Quick answer: No, it doesn't have

Although it's very interesting idea, and in quick thought how to realise it in Hammer Editor, I think it would need a whole new texture pack for each biome, I don't think it's optimized, but I can't really think of any other option.

Long answer: Minecraft grass texture in files is gray, and uses colormap which tells grass what colour to use in a specific biome.
grass.png

And for my knowledge there's no such function in Hammer Editor or VMT Editor. Thus it seems to work and look nice with a top grass texture ($color it in VMT) it wouldn't work with side texture, where dirt part shouldn't change the color.
1725797060798.png

I tried to play with $color in texture, with blending, tinting and etc. Perhaps because of lack of my experience with textures and material shaders I didn't succeed. (Used ChatGPT as well).

So for now I think the possible way of adding different biome textures is via adding all of them, Minecraft Wiki sometimes says there're 15 shades, sometimes 24, so I don't really know tbf, but you got the idea
1725797570423.png


Also not quite sure what to do with foliage, it's affected by biomes as well
1725797840066.png


Not really optimized, but it would do it's work