Milan

KotH Milan A4

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squidbuddy

L1: Registered
Jun 13, 2015
23
Koth Milan - Italian villa KOTH map

Bon giorno!

View attachment 35915


Koth Milan is a map designed after an Italian villa. I intended to make this map using the new Frontline mod. The map layout has multiple buildings connected by bridges and archways, giving a combination of indoor and outdoor environments. Any input on the map and what can be done to improve it would be hugely appreciated.

Note: I realize that the soundscape is not working right now, I am trying to resolve an issue that causes the map to crash, so please keep posted for the next update. I will be working on updating textures as well.

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Foot

L2: Junior Member
Aug 6, 2016
64
This map has no areaportals, the whole map renders at the same time.
20161111122247_1.jpg

It seems like you are using a skybox as big as the entire grid.

Besides those things and the funky brushwork this map looks great!
 

squidbuddy

L1: Registered
Jun 13, 2015
23
I've been having a lot of trouble compiling the latest version of the map. I've added details, areaportals, and simplified geometry but the map compiler always slows to a crawl and basically freezes midway. If anyone can offer their assistance in solving this issue I would be hugely appreciative.
 

Cytosolic

L5: Dapper Member
May 1, 2015
201
Instead of going though the lengthy process of telling you everything you need to func_detail, or teaching you optimization, I'm going to let this video do it for me. It's a really good overview and applies to TF2. This video is another good one that focuses more on func_details.
 

squidbuddy

L1: Registered
Jun 13, 2015
23
It's been a hot minute. After having to get a new computer due to my old, crappy one not having the space to handle rendering, I've finally made an update to Milan. This is just a basic texture addition with minor tweaking done in terms of collision. I have had some clipping issues in testing so please report them in the discussion board if you have found any or just have general comments. I will be getting to skyboxes, bump mapping and props soon so please be patient!
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