Messing around with teleports & such

Hagan

L1: Registered
Feb 26, 2008
11
0
First off I wanna thank you guys for helping me out in my last thread. I failed to reply back giving my thanks and I'm sorry about that.

Ive been working on this on and off for a while now. I'm trying to get it to where I'd port from one side to the next while in mid air. As shown in the image each of the 4 groups of teleport_destination entities has a logic_case attached to it along with a trigger_teleport set to port to the opposite sides.

1.jpg


From every tutorial I looked at it seem like I'm taking the right path with this... Yet when running the map it tells me otherwise.

Heres a link to the files to try to help you understand my problem a bit better.
http://forums.tf2maps.net/downloads.php?do=file&id=273

Some how I feel that I'm peeing in the wind again with this and it wont work. However thanks for any advice that can be given.
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
You are in fact doing this correctly, for the most part. Instead of teleport_destination, you'll actually want to use info_target. Weird I know, but that's the way teles work in multi-player. For single player you would use the other entity. As for where you port, that can be mid-air, or pretty much anywhere. OnStartTouch, TeleportTo, RandomCase. Hope this helps :) Edit 1: I should also point out that teles may not function properly in TF2 anyways. I never used them outside of DM, so I dunno.
 

Hagan

L1: Registered
Feb 26, 2008
11
0
You are in fact doing this correctly, for the most part. Instead of teleport_destination, you'll actually want to use info_target. Weird I know, but that's the way teles work in multi-player. For single player you would use the other entity. As for where you port, that can be mid-air, or pretty much anywhere. OnStartTouch, TeleportTo, RandomCase. Hope this helps :) Edit 1: I should also point out that teles may not function properly in TF2 anyways. I never used them outside of DM, so I dunno.

Thanks!

They have a few port maps out they seem to work just fine.
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
A lot of surf maps involve teleporters, but that is somewhat unfortunate since an exit is EASILY camped by a singe demo or sentry.
 

World Of Frisbee Crisis

L2: Junior Member
Mar 31, 2008
60
8
A lot of surf maps involve teleporters, but that is somewhat unfortunate since an exit is EASILY camped by a singe demo or sentry.
Although, you could use a nobuild and block bullets around the teleport, but this may cause confusion for the players who don't know about it.