^^ way ahead of ya
So I was doing some plotting out at work today (I rarely do any real work), trying to figure out which bags should be placed where. As it is, making the bags spawn in random locations is a nightmare, so I'm trying something much easier for now- randomly rotating the "rings" of bags around them.
Right now, I've got three rings of heavy bags, each encircling the middle spawn area. With 90 bags in total go spread around, I've decided on putting 20 in the inner circle, 30 in the middle circle, and 40 in the outer circle. None of those numbers divide evenly into 9, however, so instead of having an equal number of type-specific bags in each ring, I'm gonna have to fudge around a little.
This is where your input comes in.
I figure I can use this imbalance to create a priority system, where particular game modes can have their bags busted sooner, being closer in proximity to the spawn. The rough draft is as follows:
Inner circle (high priority): 2 bags per mode, + 1 CP and +1 CTF (20)
Middle circle (medium priority): 3 bags per mode, + 1 Arena, +1 SD, +1 KOTH (30)
Outer circle (low priority): 4 bags per mode, +1 3CP, +1 DM, +1 PLR, +1 RCTF (40)
This means that CP and CTF will be easier to choose. 3CP, DM, PLR, and RCTF not so much. If you think you can create a better priority order, I'd love to know.