Hi there!
I'm mapping a cp-Citadel kind of map and I've got this question I can't figure out.
In my map, I've got lightbulps everywhere inside a building. Almost every 4 feet sometimes, because I don't know a better way. Any of you have suggestions? Is this the good way to add lighting inside a building or spawnroom?
Because sometimes it gives me ugly looks. And by adding all those lights I've got light-circles on the walls sometimes (yes, put them more away or remove strength):
Next thing are shadows. I've got ugly shadows that makes my bright-orange wall more poo-orange. Like a dark orange color (got screenshot). This is outside. Look at the wall:
Is there a better way to add 'good' lighting to rooms, hallways and outside?
Outside is controlled by my env_sun. Looks great outside. But the shadows and lighting inside are difficult for me to get me started on the right way.
Please, any suggestions, tips or solution(s)?
It would be great helping my first map out. :blushing:
Thanks!
- Frank
I'm mapping a cp-Citadel kind of map and I've got this question I can't figure out.
In my map, I've got lightbulps everywhere inside a building. Almost every 4 feet sometimes, because I don't know a better way. Any of you have suggestions? Is this the good way to add lighting inside a building or spawnroom?
Because sometimes it gives me ugly looks. And by adding all those lights I've got light-circles on the walls sometimes (yes, put them more away or remove strength):



Next thing are shadows. I've got ugly shadows that makes my bright-orange wall more poo-orange. Like a dark orange color (got screenshot). This is outside. Look at the wall:

Is there a better way to add 'good' lighting to rooms, hallways and outside?
Outside is controlled by my env_sun. Looks great outside. But the shadows and lighting inside are difficult for me to get me started on the right way.
Please, any suggestions, tips or solution(s)?
It would be great helping my first map out. :blushing:
Thanks!
- Frank
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