- Lowered cap time from 24s to 16s
- Cut off the mid shed into two unconnected rooms for either side, increasing cover and decreasing scoutability
- Put a granary pipe prop behind the fence at the cap to cut sightlines
- Extended fences at cap point to cut sightlines
- Fixed floating props
- Moved small fence beside bridges closer to the big one to cut sightlines slightly
- Fixed BLU, added filters so enemy spawns can't be opened
- Changed from Alpine to Harvest theme
- Removed extra cover added in a2 on cap
- Added a sightline blocking wood wall with door inbetween buildings at middle route to point
- Made a map backstory more evident
RubbishyMercury said:Don't stop Berry now, because he's having a good time.
- Fixed an unclipped roof (glad nobody noticed this!)
- Changed the ew chicken wire bridges to supportless conveyor pipes
- Moved control point 32HU upwards to nerf sentry spots beside the large building
- Added chicken wire in the two symmetrical fences at point so it only blocks sightlines (not effective cover anymore!)
- Lowered small fence at the pipe on control point so it only covers the pipe's end
- Added some rock displacement up to the big pipe
- Fixed wood health patch below pipe clipping with the ground
- Moved pipe upwards to better block sightlines and to mirror the height changes of A4
- Lessened out of map tree spam
Man, you nerfed my sentry spots. Don't you want me Berry? Don'tcha want me, woooah-oh-oh.