***FIXED***
My map has had this bug lately. When I remove the skybox all together it fixes, but when it is there and I compile the map my map is entirely black, save for props, and I can't see anything. I have lights in all major areas where I need to see right now, a light_env, but nothing seems to make them work except for removing the skybox. It's been going on for days and I've ran my compile logs through Interloper's checker, read through it, and I can't find any reason why it shouldn't work.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.vmf"
Valve Software - vbsp.exe (Mar 2 2016)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.vmf
Patching WVT material: maps/koth_crater_4/moon/blend_moon_dust_moon_craters_wvt_patch
Patching WVT material: maps/koth_crater_4/moon/blend_moon_dust_moon_craters3_wvt_patch
Patching WVT material: maps/koth_crater_4/moon/blendspacecraters_spacerock001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_skylab_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_skylab_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (309077 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 525 texinfos to 379
Reduced 51 texdatas to 45 (1515 bytes to 1254)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.bsp
Wrote ZIP buffer, estimated size 168331, actual size 166777
4 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4"
Valve Software - vvis.exe (Mar 2 2016)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.prt
1544 portalclusters
5055 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 177364 visible clusters (11.18%)
Total clusters visible: 1586009
Average clusters visible: 1027
Building PAS...
Average clusters audible: 1541
visdatasize:588744 compressed from 617600
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.bsp
1 second elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4"
Valve Software - vrad.exe SSE (Mar 2 2016)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.bsp
Setting up ray-trace acceleration structure... Done (0.89 seconds)
5206 faces
3 degenerate faces
3324237 square feet [478690176.00 square inches]
6 Displacements
40209 Square Feet [5790161.50 Square Inches]
5203 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
155597 patches after subdivision
sun extent from map=0.087156
40 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (31)
transfers 18260406, max 801
transfer lists: 139.3 megs
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Build Patch/Sample Hash Table(s).....Done<0.0799 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 360/8192 4320/98304 ( 4.4%)
brushsides 3071/65536 24568/524288 ( 4.7%)
planes 3340/65536 66800/1310720 ( 5.1%)
vertexes 7058/65536 84696/786432 (10.8%)
nodes 2853/65536 91296/2097152 ( 4.4%)
texinfos 379/12288 27288/884736 ( 3.1%)
texdata 45/2048 1440/65536 ( 2.2%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 902/0 18040/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 96606/0 96606/0 ( 0.0%)
faces 5206/65536 291536/3670016 ( 7.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1340/65536 75040/3670016 ( 2.0%)
leaves 2860/65536 91520/2097152 ( 4.4%)
leaffaces 6047/65536 12094/131072 ( 9.2%)
leafbrushes 1941/65536 3882/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 29683/512000 118732/2048000 ( 5.8%)
edges 16007/256000 64028/1024000 ( 6.3%)
LDR worldlights 40/8192 3520/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 414/32768 4140/327680 ( 1.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5655/65536 11310/131072 ( 8.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 22/512 7744/180224 ( 4.3%)
LDR lightdata [variable] 5044160/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 588744/16777216 ( 3.5%)
entdata [variable] 13265/393216 ( 3.4%)
LDR ambient table 2860/65536 11440/262144 ( 4.4%)
HDR ambient table 2860/65536 11440/262144 ( 4.4%)
LDR leaf ambient 10390/65536 290920/1835008 (15.9%)
HDR leaf ambient 2860/65536 80080/1835008 ( 4.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/10922 ( 0.0%)
pakfile [variable] 166777/0 ( 0.0%)
physics [variable] 309077/4194304 ( 7.4%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 13876
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.bsp
1 minute, 20 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_crater_4.bsp"
My map has had this bug lately. When I remove the skybox all together it fixes, but when it is there and I compile the map my map is entirely black, save for props, and I can't see anything. I have lights in all major areas where I need to see right now, a light_env, but nothing seems to make them work except for removing the skybox. It's been going on for days and I've ran my compile logs through Interloper's checker, read through it, and I can't find any reason why it shouldn't work.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.vmf"
Valve Software - vbsp.exe (Mar 2 2016)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.vmf
Patching WVT material: maps/koth_crater_4/moon/blend_moon_dust_moon_craters_wvt_patch
Patching WVT material: maps/koth_crater_4/moon/blend_moon_dust_moon_craters3_wvt_patch
Patching WVT material: maps/koth_crater_4/moon/blendspacecraters_spacerock001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_skylab_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_skylab_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (309077 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 525 texinfos to 379
Reduced 51 texdatas to 45 (1515 bytes to 1254)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.bsp
Wrote ZIP buffer, estimated size 168331, actual size 166777
4 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4"
Valve Software - vvis.exe (Mar 2 2016)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.prt
1544 portalclusters
5055 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 177364 visible clusters (11.18%)
Total clusters visible: 1586009
Average clusters visible: 1027
Building PAS...
Average clusters audible: 1541
visdatasize:588744 compressed from 617600
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.bsp
1 second elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4"
Valve Software - vrad.exe SSE (Mar 2 2016)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.bsp
Setting up ray-trace acceleration structure... Done (0.89 seconds)
5206 faces
3 degenerate faces
3324237 square feet [478690176.00 square inches]
6 Displacements
40209 Square Feet [5790161.50 Square Inches]
5203 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
155597 patches after subdivision
sun extent from map=0.087156
40 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (31)
transfers 18260406, max 801
transfer lists: 139.3 megs
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Build Patch/Sample Hash Table(s).....Done<0.0799 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 360/8192 4320/98304 ( 4.4%)
brushsides 3071/65536 24568/524288 ( 4.7%)
planes 3340/65536 66800/1310720 ( 5.1%)
vertexes 7058/65536 84696/786432 (10.8%)
nodes 2853/65536 91296/2097152 ( 4.4%)
texinfos 379/12288 27288/884736 ( 3.1%)
texdata 45/2048 1440/65536 ( 2.2%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 902/0 18040/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 96606/0 96606/0 ( 0.0%)
faces 5206/65536 291536/3670016 ( 7.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1340/65536 75040/3670016 ( 2.0%)
leaves 2860/65536 91520/2097152 ( 4.4%)
leaffaces 6047/65536 12094/131072 ( 9.2%)
leafbrushes 1941/65536 3882/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 29683/512000 118732/2048000 ( 5.8%)
edges 16007/256000 64028/1024000 ( 6.3%)
LDR worldlights 40/8192 3520/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 414/32768 4140/327680 ( 1.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5655/65536 11310/131072 ( 8.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 22/512 7744/180224 ( 4.3%)
LDR lightdata [variable] 5044160/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 588744/16777216 ( 3.5%)
entdata [variable] 13265/393216 ( 3.4%)
LDR ambient table 2860/65536 11440/262144 ( 4.4%)
HDR ambient table 2860/65536 11440/262144 ( 4.4%)
LDR leaf ambient 10390/65536 290920/1835008 (15.9%)
HDR leaf ambient 2860/65536 80080/1835008 ( 4.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/10922 ( 0.0%)
pakfile [variable] 166777/0 ( 0.0%)
physics [variable] 309077/4194304 ( 7.4%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 13876
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.bsp
1 minute, 20 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_crater_4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_crater_4.bsp"
Last edited: