I have a question:
In which part of the mapping progress your layout becomes really "good"?
I submit two of my maps to the gamedays, but the first one was to open for snipers (pl_timberbridge [Deleted]), so I gave up on it. My second one was a small koth map (koth_canyon), in this map I tried to reduce the sniper lanes to a minimum, but by doing this the map became to tight, cramed and clunky. My question is if problems like these happen to all maps in development or if I'm just too self-critical and give up to fast.
These two examples are just the two I submited, but I have a about ten maps that just collect dust, because I wasn't happy how the map layout was!
In which part of the mapping progress your layout becomes really "good"?
I submit two of my maps to the gamedays, but the first one was to open for snipers (pl_timberbridge [Deleted]), so I gave up on it. My second one was a small koth map (koth_canyon), in this map I tried to reduce the sniper lanes to a minimum, but by doing this the map became to tight, cramed and clunky. My question is if problems like these happen to all maps in development or if I'm just too self-critical and give up to fast.
These two examples are just the two I submited, but I have a about ten maps that just collect dust, because I wasn't happy how the map layout was!