Map Is Taking Ages To Load

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Peht

L1: Registered
Jul 16, 2024
5
0
i'm trying to load a map i just created but no matter what i try, the map just won't load, as in its basically stuck on doing 1 thing. here's the copied code:


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Admin\Downloads\babysfirstmap.vmf"

Valve Software - vbsp.exe (Apr 22 2024)
8 threads
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\Admin\Downloads\babysfirstmap.log', but we don't own that location. Allowing.
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Admin\Downloads\babysfirstmap.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Admin\Downloads\babysfirstmap.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2282 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 13 texinfos to 4
Reduced 2 texdatas to 2 (46 bytes to 46)
Writing C:\Users\Admin\Downloads\babysfirstmap.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\Admin\Downloads\babysfirstmap.bsp', but we don't own that location. Allowing.
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Admin\Downloads\babysfirstmap"

Valve Software - vvis.exe (Apr 22 2024)
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\admin\downloads\babysfirstmap.log', but we don't own that location. Allowing.
8 threads
reading c:\users\admin\downloads\babysfirstmap.bsp
reading c:\users\admin\downloads\babysfirstmap.prt
4 portalclusters
4 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing c:\users\admin\downloads\babysfirstmap.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\admin\downloads\babysfirstmap.bsp', but we don't own that location. Allowing.
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Admin\Downloads\babysfirstmap"

Valve Software - vrad.exe SSE (Apr 22 2024)

Valve Radiosity Simulator
8 threads
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\admin\downloads\babysfirstmap.log', but we don't own that location. Allowing.
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\users\admin\downloads\babysfirstmap.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
30 faces
20810 square feet [2996728.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
30 patches before subdivision
2214 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 239900, max 243
transfer lists: 1.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 65/65536 780/786432 ( 0.1%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 4/12288 288/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 30/65536 1680/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 30/65536 60/131072 ( 0.0%)
leafbrushes 16/65536 32/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 160/512000 640/2048000 ( 0.0%)
edges 93/256000 372/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 4/32768 40/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 48/65536 96/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 55608/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 344/393216 ( 0.1%)
LDR ambient table 29/65536 116/262144 ( 0.0%)
HDR ambient table 29/65536 116/262144 ( 0.0%)
LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 2282/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 76
Writing c:\users\admin\downloads\babysfirstmap.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Admin\Downloads\babysfirstmap.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\babysfirstmap.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "babysfirstmap" -steam


after that the code stopped and wasn't doing anything for like an hour. does anyone know why?
 

Peht

L1: Registered
Jul 16, 2024
5
0
by the way, i'm very new to tf2 map making, i'm trying to load up my map i made with the help of crash's videos (specifically chapter 1 episodes 1-3)
 

pumpko

L3: Member
Jul 31, 2018
134
216
assuming you are playing 64bit tf2 like everyone else is, your compiler is trying to launch hl2.exe, which isnt what tf2 is now. go to tools, options, build programs, and set the game executable as tf_win64.exe
 

Peht

L1: Registered
Jul 16, 2024
5
0
assuming you are playing 64bit tf2 like everyone else is, your compiler is trying to launch hl2.exe, which isnt what tf2 is now. go to tools, options, build programs, and set the game executable as tf_win64.exe
This worked. Thanks! im going to get back to making this map now. Have a Good Day!