** Executing...
** Command: "c:\program files (x86)\steam\steamapps\sk8monkey_keir@hotmail.com\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\sk8monkey_keir@hotmail.com\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\sk8monkey_keir@hotmail.com\sourcesdk_content\tf\mapsrc\cp_no-name"
Valve Software - vbsp.exe (Sep 21 2007)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\sk8monkey_keir@hotmail.com\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\sk8monkey_keir@hotmail.com\sourcesdk_content\tf\mapsrc\cp_no-name.vmf
Brush 3394: parsing plane definition
Side 0
Texture: WOOD/WOOD_FLOOR001
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\sk8monkey_keir@hotmail.com\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\sk8monkey_keir@hotmail.com\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\sk8monkey_keir@hotmail.com\sourcesdk_content\tf\mapsrc\cp_no-name"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files (x86)\steam\steamapps\sk8monkey_keir@hotmail.com\sourcesdk_content\tf\mapsrc\cp_no-name.bsp
reading c:\program files (x86)\steam\steamapps\sk8monkey_keir@hotmail.com\sourcesdk_content\tf\mapsrc\cp_no-name.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sk8monkey_keir@hotmail.com\sourcesdk_content\tf\mapsrc\cp_no-name.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\sk8monkey_keir@hotmail.com\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\sk8monkey_keir@hotmail.com\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\sk8monkey_keir@hotmail.com\sourcesdk_content\tf\mapsrc\cp_no-name"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sk8monkey_keir@hotmail.com\sourcesdk_content\tf\mapsrc\cp_no-name.bsp
Setting up ray-trace acceleration structure... Done (0.11 seconds)
615 faces
348700 square feet [50212900.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
615 patches before subdivision
16345 patches after subdivision
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 752852, max 312
transfer lists: 5.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(11983, 10722, 9798)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(2242, 1588, 1229)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(551, 332, 223)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(137, 70, 41)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(38, 17, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(11, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 106/8192 1272/98304 ( 1.3%)
brushsides 700/65536 5600/524288 ( 1.1%)
planes 344/65536 6880/1310720 ( 0.5%)
vertexes 973/65536 11676/786432 ( 1.5%)
nodes 344/65536 11008/2097152 ( 0.5%)
texinfos 56/12288 4032/884736 ( 0.5%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 615/65536 34440/3670016 ( 0.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 270/65536 15120/3670016 ( 0.4%)
leaves 346/65536 11072/2097152 ( 0.5%)
leaffaces 659/65536 1318/131072 ( 1.0%)
leafbrushes 261/65536 522/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3939/512000 15756/2048000 ( 0.8%)
edges 2315/256000 9260/1024000 ( 0.9%)
LDR worldlights 4/8192 352/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 59/32768 590/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 849/65536 1698/131072 ( 1.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1405488/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 8031/16777216 ( 0.0%)
entdata [variable] 1010/393216 ( 0.3%)
LDR ambient table 346/65536 1384/262144 ( 0.5%)
HDR ambient table 346/65536 1384/262144 ( 0.5%)
LDR leaf ambient 1530/65536 42840/1835008 ( 2.3%)
HDR leaf ambient 346/65536 9688/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 106101/0 ( 0.0%)
physics [variable] 37983/4194304 ( 0.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1625
Writing c:\program files (x86)\steam\steamapps\sk8monkey_keir@hotmail.com\sourcesdk_content\tf\mapsrc\cp_no-name.bsp
16 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sk8monkey_keir@hotmail.com\sourcesdk_content\tf\mapsrc\cp_no-name.bsp" "c:\program files (x86)\steam\steamapps\sk8monkey_keir@hotmail.com\team fortress 2\tf\maps\cp_no-name.bsp"