map convertion

Discussion in 'Mapping Questions & Discussion' started by GoldenGirl, Feb 18, 2011.

  1. GoldenGirl

    GoldenGirl Banned

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    since doing walls and floor is faster to do in hammer than 3ds max,
    did anyone of you know how to convert a bsp i made into a format that i can open whit 3ds_max?

    its for a personal projrect.

    EDIT:
    _______________________
    or in blender

    and i dont care if its not textured and dont have entity , i just want the brush.
     
    Last edited: Feb 18, 2011
  2. Sgt Frag

    Sgt Frag L14: Epic Member

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    Select all the brushes you want as a model.

    Copy paste into new map. (if not everything (all brushes in map at least) is exported as the model and file size can get huge/takes along time)

    File (i think) menu> convert to DXF. Import into Max.

    (i think I found the Max import 'weld verts' fixes the flipped normals)

    Keep in mind that you completely loose any textures/alignment. It's really just meant for converting simple shapes into models or as a scale for creating models.
     
    Last edited: Feb 18, 2011
  3. GoldenGirl

    GoldenGirl Banned

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    im just making linear straigt brush just made of square or rectangle in all the thing i do actualy. And i dont need textures, so everythign should be fine.
    i just hope it will not weld each brush to each others.
     
  4. Sgt Frag

    Sgt Frag L14: Epic Member

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  5. Sgt Frag

    Sgt Frag L14: Epic Member

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    I think models are automatically triangulated in Hammer, maybe during compile. Most engines do. I know in Doom3 I can export and ase from Max without triangulating it and it doesn't complain, but it will complain if you don't triangulate lwo's from Lightwave.
     
  6. GoldenGirl

    GoldenGirl Banned

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    thank you ^^