Making omni lighted textures

Discussion in 'Mapping Questions & Discussion' started by Arokhantos, Jul 22, 2014.

  1. Arokhantos

    Arokhantos L1: Registered

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    Basically trying figure out how to make a texture in flat color and keep it that way regardless of if light is placed on it or not, making it not cast any shadows instead making it act as a light source.

    Currently i am working on this.

    [​IMG]

    As you can see some of the colored textures having shadows etc and aren't colored as flat even though the texture is just a color.
    Basically need texture to act as light.

    this is currently my first map i am working on btw, my knowledge isn't amazing.
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Use the "UnlitGeneric" shader instead of "LightmappedGeneric" and then the material will... not be light mapped, and thus remain fullbright.
     
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  3. Arokhantos

    Arokhantos L1: Registered

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    Awesome thank you :D
     
  4. Pocket

    aa Pocket func_croc

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    Also, if you want your texture to act as a literal light source, as in it casts light on other things, you'll need to add it to your lights.rad file (under /tf/). Look at the entries already in it, and you should be able to figure it out from there.
     
  5. Arokhantos

    Arokhantos L1: Registered

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    Main reason i wanted it to act like that is to get fulbright which just got.

    [​IMG]

    got it all working the way i want :)
     
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  6. The Asylum

    aa The Asylum

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    what is this

    i must know