- Nov 4, 2010
- 79
- 4
Im wondering how i would know how to make the right sized model in 3DS Max. Im trying to add a rocket to my map and i cant make it in hammer without running into errors like micro brushes, so i have to make it in 3DS Max but i dont know what size to make it so it fits properly in my map. It would be nice if i could put a info_playerspawn in it to measure with. What 3DS units = hammer units or how do i determine how big to make my model.
I have basic knowledge in 3DS Max but never made a model for TF2. Ive been reading Tuts all day and night to learn how to do everything, and so far that is the only thing i can't figure out. any help is much appreciated like always. thanks
I have basic knowledge in 3DS Max but never made a model for TF2. Ive been reading Tuts all day and night to learn how to do everything, and so far that is the only thing i can't figure out. any help is much appreciated like always. thanks