Making Ed's Room from Ed, Edd n Eddy

Discussion in 'Mapping Questions & Discussion' started by GraczGhost, Aug 30, 2018.

  1. GraczGhost

    GraczGhost L1: Registered

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    Hi, I'm pretty new here, and I've decided to make a scene map from Ed, Edd n Eddy - An Ed is Born. But I got a lots of problems with some stuff like Lightning, Skybox Etc. Anyway, here are screens from Hammer and In-Game.

    https://imgur.com/a/qtgo5VS

    I don't know why is so blacked out even I added those light_enviroments.
     
  2. DrSquishy

    aa DrSquishy ???

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    In your map, you only need a single light_environment. It handles the light coming from the skybox surrounding your map. If you want to light your interiors, I'd recommend using a 'light_spot' (and perhaps a 'light' if your room isn't being lit properly). You should check out some decompiled valve maps to get a basic idea on how to set the lighting up, and then edit the settings to your liking
     
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  3. Nixon

    Nixon L3: Member

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    This is a great first project btw. Something to mess around and figure out the engine with. When I started out I didn't use the grid on anything, so as a result it was nearly impossible to edit my geometry. Light_spot are what you should usually use, but there's nothing wrong with just using a light entity as a placeholder, as it's a bit easier to work with.
     
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  4. GraczGhost

    GraczGhost L1: Registered

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    Okay, results now are great. I got map lighten up like in this episode :)

    And I'm wonderning if it's possible to paint non-blending textures.
    For example, I want Wood Wall and Brick Wall to be Purple and Pink Painted.