T
The Asylum
I guess this is a two part question. First, making custom sprites. It's just as easy as making a regular ol custom texture with an alpha channel, right? If so, I can modify the render distance like the respawn room visualizer, I assume?
Second part, all sprite textures self-illuminate and face the player no matter where the player is, correct?
Second part, all sprite textures self-illuminate and face the player no matter where the player is, correct?