I'm thinking about making some tr_ maps using Valve's training map to make some extended/intermediate lessons for the classes that Valve have already done and to make beginner maps for the classes that have been left out.
What I want to know is what do you think should be included in each map? for instance does the basic art of flanking need to be shown in a scout beginner map or is should that be addressed in the intermediate tutorial? For instance the Pyro "Puff and Sting" I would say maybe too advanced to show in a beginner or intermediate class.
So I'd like ideas and opinions on what to put in beginner maps for the Scout, Pyro, Heavy Weapons Guy, Medic and Sniper and intermediate tutorials for all the classes. All thought and opinions would be greatly appreciated.
What I want to know is what do you think should be included in each map? for instance does the basic art of flanking need to be shown in a scout beginner map or is should that be addressed in the intermediate tutorial? For instance the Pyro "Puff and Sting" I would say maybe too advanced to show in a beginner or intermediate class.
So I'd like ideas and opinions on what to put in beginner maps for the Scout, Pyro, Heavy Weapons Guy, Medic and Sniper and intermediate tutorials for all the classes. All thought and opinions would be greatly appreciated.