- Nov 25, 2008
- 664
- 647
I'm making a map which is a cross between a ctf and a cp map. It's styled ala gravelpit/steel. I need help with getting the logic behind it to work however. The map is supposedto be played out like this, but I don't know how to d it:
Red starts with five points.
A and B are both Intel Flags. Capturing A or B will take one point from Red and give it to Blu. Capping these also makes C easier to cap by opening or shutting doors.
C is a control point. Capping this takes 3 points from Red and gives them to Blu. It also ends the game when capped.
So, if Blu caps C, they win overall by one point. If they cap A and C, they'll win by 2 points overall etc. First team to have 11 points wins overall!
I know how to do the mapping, I can get them to give and take the points when capped etc, but I don't know how to start Red with 5 points, or how to even give them 5 poits without the roud ending. Any tips would help greatly!
Red starts with five points.
A and B are both Intel Flags. Capturing A or B will take one point from Red and give it to Blu. Capping these also makes C easier to cap by opening or shutting doors.
C is a control point. Capping this takes 3 points from Red and gives them to Blu. It also ends the game when capped.
So, if Blu caps C, they win overall by one point. If they cap A and C, they'll win by 2 points overall etc. First team to have 11 points wins overall!
I know how to do the mapping, I can get them to give and take the points when capped etc, but I don't know how to start Red with 5 points, or how to even give them 5 poits without the roud ending. Any tips would help greatly!