Machina

Aug 10, 2009
1,240
399
Provided the screenshots are updated, I have this to say. Keeping in mind your objectives for the map, I want to point out that interesting geometry makes for interesting gameplay (it's not the sole factor, but it helps). Your map in the screenshots looks pretty square, so I would suggest spicing it up with some interesting angles/height variation.

I know this isn't the most specific advise, but it's all I can give from the screenshots. Good luck with the map, though :)
 

Tyker

L5: Dapper Member
Jun 1, 2009
232
142
These doors didnt really look like doors to me when I saw them. I always avoided them and only late in the match did I see they can actually open. I suggest making them a bit more obvious that they arent detail but can be moved through.
 

Caliostro

L6: Sharp Member
Jul 6, 2009
261
110
These doors didnt really look like doors to me when I saw them. I always avoided them and only late in the match did I see they can actually open. I suggest making them a bit more obvious that they arent detail but can be moved through.

I'm actually planning on getting rid of those entirely. Originally they were there because the other door (that leads from the middle into that area) wasn't, so I needed them to break LoS, and avoid people sniping from the back of the corridor. I ended up deciding to put a door at the start anyways, so I think they were rendered redundant.

Middle feels like a prop storage for some reason.

I got lost sometimes, even I started to know the places -> layout is a little confusing and not solid.

It looks like turbine, atleast for me. You gotta add something special to it!
http://forums.tf2maps.net/showthread.php?t=13963
http://forums.tf2maps.net/showthread.php?t=13102

Just keep improving it! :)

Oh ye of little faith. It's an alpha, remember? It's just for the layout. The "shine" comes later.