macherocketbarn

SD macherocketbarn A3

Mâché

Big Ferret
aa
Sep 7, 2015
381
301
macherocketbarn - Deliver the funny metal to the monkey rocket to launch it out of a silo disguised as a silo.

My first (and probably, only) take on Special Delivery based on one of the first, if not the first TF2 map idea I ever had.

Logic differences compared to Doomsday:
-Cut the flag respawn timer in half
--Soundscript included as a result; removes the "australium will become available in 45 seconds" line
-Flag has a delay before it can be picked up again at flag spawn
-Flag has shotclock mode enabled

Screenshots:
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Mâché

Big Ferret
aa
Sep 7, 2015
381
301
-Fixed being able to take flag into spawn yards
-Fixed being able to drop the intel in the death pit or underneath the helipad
-Shifted a sign near the cliff to allow for a prop jump onto the ammo ledge
-Fixed rocket exhaust push trigger pulling players into the exhaust instead of shoving them away
-Added a round timer and overtime (stalemate if flag is at its base post-timer ending)

Special thanks to Codex and Leezo for helping fix problems (mainly related to stalemate)

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Mâché

Big Ferret
aa
Sep 7, 2015
381
301
Changelog:
-Reduced max height of rocket platform and rocket
-Added circular balcony inside rocket silo, connected to the barn
-Slightly raised deathpit trigger to reduce weird perch spots
-Some detailing
-Removed the Observer

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Mâché

Big Ferret
aa
Sep 7, 2015
381
301
Mâché updated macherocketbarn with a new update entry:

yo

Changelog:
-Some textures n shit
-Yeeted balcony inside silo because it sucked
-Removed highground doorway in barn
-Adjusted geo in and below barn for various reasons
-Made part of the floor near the center computers under the barn into grating for better visibility
-Fixed that decorative door that was accidentally tied to a spawn door
-Lowered flag respawn from 15sec to 10

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