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CP LumberLand a7

Lumber Mill themed attack and defend

  1. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    MegapiemanPHD submitted a new resource:

    LumberLand - Lumber Mill themed attack and defend

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  2. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  3. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -resized blu spawn and the area between blu spawn and A after seeing how overscaled it was on today's imp test
    -replace blu spawn shortcut arrow with model
    -rearanged area outside Blu's upper right exit (outside garage)
    -blocked upper sight-line to lower blu exit
    -clipped pipe in blu spawn
    -Engies can no longer build in blu spawn
    -extremely minimal texture work
    -blocked wood pile that players thought they could get on when they can't
    -made A give Blu additonal time on capture (whopsie)...

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  4. gastrop0d

    gastrop0d L3: Member

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    Redneck Rampage! You should have an easter egg for it somewhere in the final version :)
     
  5. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    What would the easter egg be though, that's the question.
     
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  6. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    This map is really good, if not a bit long. Also, it is rather heavy on detailing for a Alpha map, so you might want to calm that down a bit.
     
  7. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Glad you enjoy it so far. I plan on shortening it as it progresses now that I have a general idea of it's size, keep an eye out for that.
     
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  8. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -completely remade a, b, and the path between a and b
    -some new lighting
    -some texture work
    -removed shortcut
    -made the whole map shorter and more condensed

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  9. Woozlez

    Woozlez L3: Member

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  10. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  11. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -added first version of stage 2
    -blocked large sight line into blue base in stage 1
    -reduced width of area between A and B in stage 1
    -rearranged B a little in stage 1
    -added cave path from upper A to roof of building near B in Stage 1
    -minor detailing and lighting changes
    -going to bed now, it's like freaken 2am in the morning

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  12. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  13. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    - increased cap times for stage 2 points
    -added one way doors for red in stage 2
    -made saw blade hazard easier to identify
    -added bullet block on saw blade area so they can't be shot through
    -added doors that open and close when A is capped in stage 2
    -added some ramps around B on stage 1
    -added some walls n stuff in upper area between A and B in stage 2
    removed ramp from above saw to upper area between A and B in stage 2
    -changed rope texture on arrow sign in stage 1
    -other things I don't remember

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  14. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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