Looking for basic model tutorial.

Discussion in 'Mapping Questions & Discussion' started by Belli, Jul 30, 2012.

  1. Belli

    Belli L69: Deviant Member

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    There's plenty of tutorials on how to make hats or something with blender, or resizing something for the skybox via the qc file, but I'm looking for a simple way to

    1) Scale objects in one direction only

    2) clip/cut existing props



    are there any basic tutorials about that kind of stuff? :confused:
     
  2. theharribokid

    aa theharribokid

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    1. That would involve decompiling the model and messing with it in your modelling program of choice, there will be tutorials for scaling in X program, after that just follow regular beginner TF2 modelling tutorials to export and compile.
     
  3. Mick-a-nator

    aa Mick-a-nator

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    Your gonna want to use this.
    It's a little out of date now, but the principles still hold. You'll need Studiocompiler instead of GUIStudioMDL and MDLDecompiler, as it does the functions of both. I've also found that you don't need to hex-edit the mdl file any more. Then, obviously, you'll need to open the smd from the decompile in a modelling program (like Blender) and do your edits there before editing the qc file and recompiling.
     
  4. Belli

    Belli L69: Deviant Member

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    Much appreciated, that's what I'm looking for.
     
  5. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Although, I find that StudioCompiler is really annoying to work with for compiling, GUIStudioModel is just nicer :D